bybi6 z7iz5 59erd yz968 3nnyd rys58 n6tse kbb23 6r2a7 5ys5n ns55a 7hyna t57ah bnkda b9s49 kty5i 9f55a 53hnb i76f8 dhirk ktk5h Best practices for keeping projects lightweight? | Agile Best Practices Every Agile Team Should Have in Place ...

Best practices for keeping projects lightweight?

Technology Readiness Assessment Guide: Best Practices for Evaluating the Readiness of Technology for Use in Acquisition Programs and Projects [Reissued with revisions on Feb. 11, 2020.] GAO-20-48G Published: Jan 07, 2020. Best Practices in creating Software Documentation Quickly Adapt to Agile or DevOps Methodology for documentation. Most of the companies adapt or have adapted to Agile and DevOps methodology from the traditional Waterfall method. The waterfall method was found to be inappropriate because it was difficult to incorporate any new desired changes to ... The SPIRIT Lab at the University of Washington is comprised of faculty, continuing education specialists, trainers, research staff, program coordinators, and an administrative support team committed to improving the care of individuals who have or are at risk for a serious mental illness (SMI). Another survey showed that agile projects are 28% more successful than the traditional ones. This shows how popular this technique is for the development of products and services. Agile is a parent term for a broad range of frameworks, and practices that guide these frameworks.

2022.01.25 16:22 bigdr00 Best practices for keeping projects lightweight?

I've been working on a still life scene recently in blender. I've been playing around in blender for almost a year, and this is by far the most detailed and challenging project that I've done so far.

The scene is of a Japanese style building in a snowy forest. There are quite a few models, some of which are pretty high poly (I think?), as well as many 4k textures, snow (using Real Snow add-on), and snow flakes made using a particle effect. So there is a lot going on in the scene.

My issue is that the file takes about 10 minutes to open up, and to render a single frame it takes 15+ min. The render actually doesn't even begin for about 10 minutes.
Since I'm new to blender, it's obvious that I'm doing something wrong and I'm assuming there are many things which are unoptimized. My question is: is there a good way to tell exactly what is bogging things down? And in general, are there are best practices to avoid running into this kind of problem?
submitted by bigdr00 to blenderhelp [link] [comments]

2022.01.25 16:22 Dripha50 Let’s hear it

Let’s hear it submitted by Dripha50 to Rate_my_feet [link] [comments]

2022.01.25 16:22 niuz-bot Un nou incendiu la fabrica de brichete de cocs din comuna Ceptura - [Anchete]

Un incendiu a izbucnit, marţi seară, la fabrica de brichete de cocs din comuna Ceptura, sat Ceptura de Jos, unde în urmă cu aproape două… Mai departe »
Citeste in continuare:
submitted by niuz-bot to niuz [link] [comments]

2022.01.25 16:22 Thrall_So_Hard Windows password 'incorrect' but it isn't, and after reset everything was signed out.

Wondering if anyone had a similar issue as me today. I tried logging into my computer using the local windows password, I was being told it was incorrect despite it being correct. I went through hte security reset and was able to log in. Then all my Chrome profiles were signed out, my Zoom profiles signed out/not saved, it was just really weird.
Is this a known bug? FWIW I did change mobo/CPU/RAM ~2 weeks ago, but did a fresh install on a new SSD and recovered my windows 10 edition by signing in to my microsoft account.
Just want to be sure this is a MSFT error and not an indication I've been compromised somehow. I don't think any updates were installed after I shut down for the evening, just seems really peculiar.
submitted by Thrall_So_Hard to WindowsHelp [link] [comments]

2022.01.25 16:22 kane8290 Multiplayer AI advice/suggestions

I will start by saying that I am relatively new to UE, so some of this may be born of false assumptions or incomplete info. But I learn better by doing and experimenting.
I am trying to maximize the number of NPC's at any given time. I did a test with just 50 'normal' AI's (nothing more than a find random point and MoveTo behaviour tree) and set the number of players to 3. Framerate was terrible (hardly 20, I can get 60 easily when it's just myself).
My understanding thus far was that the two biggest performance inhibitors are the charactermovementcomponent and animation BPs. So I made a new AI using the pawnmovementcomponent, which helped quite a bit. I then had the NPC BP play animations manually instead of using an animBP. More gains.
I'm at a roadblock though. I want to reduce the load on the host PC. The players could be very far away from eachother, and I want them to each see a good number of NPCs, but having the servehost fully handle that many NPCs I see being a problem.
For context, the game is similar to a first-person Guild game. The towns need to feel alive and in the case of wars, there needs to be a decent number of combatants.
I have it now that the BT will use the Perception functions to see if an AI is seen. If anyone sees them, a 'State' variable is sent via interface. All NPCs have the interface event which reads the 'state' and sets whether to play or stop animations. But right now if ANY player sees them, the animation is changed for all players (as in, it plays and stops for everyone instead of pausing for some players). I want to expand it to outright despawn the NPC if they are out of sight AND too far away from anyone, but I want it to be client based (NPC exists for player 1, but not for player 2).
The way I thought about doing this is having the BT only prepare coordinates, states, etc, and send it all via interface calls to the BP of the NPC. The NPC will then check if they meet conditions (is seen by player, distance to player, etc). But I want this part to be done client side.
Any ideas? Am I barking up the wrong tree entirely or getting sidetracked? Is there a completely different/better way? I want to extract all the performance I can for the AI now (before I get too far) as it's the biggest bottleneck. I understand that there is more I could do in C++ over BP, but I'd like to stay in BP. I also accept that the performance is likely better (FPS) after packaging and playing with someone on another PC (so mine isnt doing it all), but the goal of optimization remains.
submitted by kane8290 to unrealengine [link] [comments]

2022.01.25 16:22 Miha_8 Post Scriptum Chapter Richelieu Benouville Map Playtest

Post Scriptum Chapter Richelieu Benouville Map Playtest submitted by Miha_8 to postscriptum [link] [comments]

2022.01.25 16:22 AsiaKittyCat What is your ideal hairstyle on your favorite kpop group?

Any pretty hairstyles you guys like? Would you get that hairstyle yourself.
submitted by AsiaKittyCat to kpop [link] [comments]

2022.01.25 16:22 UnaBombaH Error Code 0x200005 has been making a huge comeback lately..just missed a game completely because of it.

Been getting the classic error code 0x200005 recently a lot, and been unable to join the matches from the start. Usually I have to try and reconnect once or twice, and I usually get into the game RIGHT AFTER it has started, or I've missed something like a minute or two. I can live with that.
Last game, I had to try multiple times, and always it hit me with the error code 0x200005. Once, I "got into the game", only to be unable to move / use the map / hit esc for menu / use dark sight, anything. I restarted Hunt twice, and Steam+Hunt once.
I couldn't reconnect to the game no matter what I tried, until someone apparently found me after 15mins. Then I was able connect and see my death screen, but not spectate or anything else either.
Based on the post game match details, the whole mission only lasted 17min 50sec. I obviously lost the hunter, but that's not a huge loss. For science.
The game was on either the Europe or Russian server - more likely Europe.
Please try and get some more visibility for this, I also tried to create a ticket out of it, but not sure if it even went through.
submitted by UnaBombaH to HuntShowdown [link] [comments]

2022.01.25 16:22 ASaneSJW Sean Payton is retiring

Sean Payton is retiring submitted by ASaneSJW to nfcsouthmemewar [link] [comments]

2022.01.25 16:22 Slavicommander why isnt this working?

why isnt this working? submitted by Slavicommander to factorio [link] [comments]

2022.01.25 16:22 Panic1AtTheEverywher Biggest differences between Intuition and Sensing?

What are things that help you be able to tell that someone is an S or an N right off the bat?
Idk what flare to put.
submitted by Panic1AtTheEverywher to mbti [link] [comments]

2022.01.25 16:22 sadtiger421 Got some sunshine today, and decided to be cute in a skirt. :)

submitted by sadtiger421 to blueeyedgirls [link] [comments]

2022.01.25 16:22 imsoalone_69 How early do I need to apply for Hercules?

I am a prospective student (high school senior) who would wish to live in preferably Hercules or Libra for Fall ‘22 and Spring ‘23. I need affordable housing. How soon do those fill up? I am not 100% sure if I will be going to UCF and it’s a lot of money to deposit for the housing application. Is it necessary to apply for housing now or should I wait until I’m sure about UCF? Thank you
submitted by imsoalone_69 to ucf [link] [comments]

2022.01.25 16:22 democracy101 Haiti, Smedley Butler, And The Rise Of American Empire

Haiti, Smedley Butler, And The Rise Of American Empire submitted by democracy101 to antiwar [link] [comments]

2022.01.25 16:22 DaKommizzar Battle Companies: Community Edition - Living Rulebook

Hello Everyone!
I am Commi from the Middle-Earth: Tabletop Simulator community on Discord and long-time SBG Hobbyist. I worked on the Battle Companies: 2016 fan rulebook with Jonathan Baker (Erunion on theonering forums) and have been playing Battle Companies and running campaigns since 2015. This year, me and a few other people (Val gets a special shout here) have been working very hard on creating a fan update to the, now 4 years old, Battle Companies rulebook.
What is Battle Companies?
Battle Companies is a psuedo-RPG campaign format for taking your basic warrior models from the Middle-Earth Strategy Battle Game and turning them into legends of their own making. Your warriors gain experience, level up, buy equipment, and gain new abilities. If you have ever played Necromunda, Mordheim, XCOM, or Fire Emblem, then you know what I am talking about already!
What is a Living Rulebook?
A living rulebook is simply a rulebook that is never fully considered finished. Even if it is only updated annually, to let water settle and problems surface, it is something that can be changed and grow.
What is a Community Edition?
A Community Edition is when it is not an official Games Workshop printing, but rather something that the community takes ownership of and offers critique and feedback to so that it might be improved, whilst always adhering to the innate design philosophies and qualities of the game itself. The Yaktribe Community is a huge example and inspiration for community editions everywhere for their work on Necromunda, Mordheim, Blood Bowl, etc.
Why do it?
If you have played Battle Companies, as published by Games Workshop, you may have noticed a few things by now that are either problematic, don't make sense, or don't fit within the confines of the Battle Companies design space (for example: If a person's company falls behind the herd, they normally can never hope to catch up in a meaningful way).
So, I and other SBG players have transcribed the rulebook with fixes and changes that were necessary to the game's design so that every campaign doesn't have to include a 2-3 page set of house-rules that people have to check and balance between. This is an effort to provide the community with succinct rules in a play format that is not paid a lot of attention to by Games Workshop.
How can I see these rules and playtest them?
Since we're still in our first wave of playtesting, I do not have a PDF to share that has everything up to date with the notes we have been taking along the way, but I can offer you a chance to read/discuss/try the rules out with or alongside myself and the other folks who are doing the same. We've been doing our primary discussion here on the Discord Server but I am willing to expand conversation to here and other forums as necessary. I do want as many people involved and taking a look as possible!
What is the projected release schedule to the wider public?
We're in our first wave of playtesting, so after a bit we'll go through and make some tweaks. At that point, we may feel it is ready to release a sort of "beta-copy" of the book that is printer-friendly. If not, it might be another month. We've made a lot of progress already, so I can't imagine it would be much later than Summer 2022.
How can I support the project?
Come join us and see what we've done so far and spread the word. The only way a community edition can launch is by the community seeing it. Post about it in the Facebook groups, DCHL/GBHL/etc!
Who gives you any authority to do this?
Nobody. I have worked on past community editions for this game and have initiative; that's all I got going for me.
Thank you for reading this post,
Wild (Commi)
submitted by DaKommizzar to MiddleEarthMiniatures [link] [comments]

2022.01.25 16:22 WebSwiftSEO Trigga Barbie New Music Video “ Spoiled “ Out Now !

submitted by WebSwiftSEO to HarmonicWingsMusic [link] [comments]

2022.01.25 16:22 Mammoth_Parsley_9640 What happens in a squeeze if they halt trading on GME, but allow XRT to continue trading?

As the title reads- I'm very curious what the implications would be in the scenario 'SEC Chicago' decides trading on GME should be halted, but in the same period of time XRT is allowed to continue trading? What kind of fuckery are we looking at? Will the squeeze continue behind the scenes as some GME is exposed, and the price reconciled when trading is resume? How will this effect the SHF's "repositioning" efforts?
submitted by Mammoth_Parsley_9640 to Superstonk [link] [comments]

2022.01.25 16:22 assagitaz The Cobb - Haft [Deepwibe Underground]

Publisher: Deepwibe Underground
Out Date: 2021-12-31
Quality: MP3 15.81 Mb / AIFF 69.48 Mb
Genre: Progressive House
The Cobb - Haft / (Key A, BPM 122, Length 6:34)​
submitted by assagitaz to progonlydj [link] [comments]

2022.01.25 16:22 Erailz 10mil luck = 357g if anyone was curious on the update

10mil luck = 357g if anyone was curious on the update submitted by Erailz to Guildwars2 [link] [comments]

2022.01.25 16:22 stoneyMaloney92 Is it bad to schedule an interview out to far with a recruiter?

So I got an email from a recruiter today.
She wants to meet with me for a 30-minute chat.
I clicked on her schedule and she’s available tomorrow and next Thursday.
So I have two questions:

  1. Considering tomorrow doesn’t give me a lot of time to prepare, is it bad if I schedule a call with her for next Thursday?
I worry that this will be too much time and that they may find another candidate between now and then.
  1. If I bit the bullet and did the interview tomorrow, would it give them a positive impression that I really want the job?
submitted by stoneyMaloney92 to jobs [link] [comments]

2022.01.25 16:22 David090501 when you install so many mods that the stock market breaks

when you install so many mods that the stock market breaks submitted by David090501 to slimerancher [link] [comments]

2022.01.25 16:22 HoldUpThereCowboy How much ground clearance can I add with bigger tires on a subaru legacy?

I'm looking into buying a 2007 subaru legacy. I'm going to use it in the snow and want to use it off road (some forest roads that could be in bad conditions, like dusty, muddy, holes, that sort of thing). What I'm worried about is ground clearance with it. I've been looking into lift kits, but also am curious about how much extra clearance I can get with a bigger set of tires
submitted by HoldUpThereCowboy to subaru [link] [comments]

2022.01.25 16:22 Arnadus [DOGE] Dogecoin. Price 🔥 +1.81% in 15 minutes

[DOGE] Dogecoin. Price 🔥 +1.81% in 15 minutes Discovered by TOP_15_15_MIN_UP submitted by Arnadus to cryptopricesalerts [link] [comments]

2022.01.25 16:22 NWHusker Tuesday Post-lunch thread brought to you by Medical Mysteries

My mom's still in the hospital. Apparently, the contrast given for imaging caused problems with her kidneys but she's still throwing up, not wanting to eat and having an IV to make sure she gets some fluids. They want to move her to the main hospital but because of COVID that hospital is 146% full but when they get a bed she's going.
Please send some good vibes my family's way. It's frustrating not knowing what's going on.
I am thankful that we have a good support system of people that care about us in family and friends and even my employer with my boss being so cool about all of this. Going to probably head over later this afternoon to see her.
submitted by NWHusker to CFBOffTopic [link] [comments]

2022.01.25 16:22 Due-Percentage69 Cursed_Vampire

Cursed_Vampire submitted by Due-Percentage69 to cursedcomments [link] [comments]